Most of us rely on e-mail as one of our primary communication tools. And given the number of messages we send and receive, we do it with remarkable success.
But as with anything, the more e-mails we send, the more likely we are to screw one up. And simple e-mail mistakes can be disastrous. They can cost us a raise, promotion—even a job.
With a new year upon us, this is the perfect time to go through some of the worst e-mail mistakes employees make and how to avoid them.
1. Sending before you mean to. Enter the recipient’s e-mail address only when your e-mail is ready to be sent. This helps reduce the risk of an embarrassing misfire, such as sending an important e-mail to the wrong person or e-mailing a half-written note.
[See 9 Little-Known Ways to Damage Your Reputation at Work.]
2. Forgetting the attachment. If your e-mail includes an attachment, upload the file to the e-mail before composing it. This eliminates the embarrassing mistake of forgetting it before hitting “send,” and having to send another e-mail saying you forgot to attach the document.
3. Expecting an instant response. Don’t send an e-mail and show up at the recipient’s desk 30 seconds later asking if they’ve received it. They did, and they’ll answer at their convenience. That’s the point of e-mail.
4. Forwarding useless e-mails. I've never seen a single e-mail forward at work that was beneficial. Whether it's a silly joke or a heartwarming charity, there’s never a time to share an e-mail forward using your work e-mail.
5. Not reviewing all new messages before replying. When you return to the office after a week or more away, review all new e-mails before firing off responses. It might be hard to accept, but odds are, things did march on without you. Replying to something that was already handled by a co-worker creates extra communication, which can lead to confusion, errors, and at the very least, wasted time for everyone involved.
6. Omitting recipients when you "reply all." Unless there’s an important reason to omit someone, don’t arbitrarily leave people off the response if they were included on the original message.
7. Including your e-mail signature again and again. Nor do you need to include it at the end of an e-mail you send to your long-time co-worker who sits six feet away. If you have your e-mail program set to automatically generate a signature with each new message, take a second to delete it when communicating with someone who knows who you are. It’s always wise to include your phone number, but the entire blurb with your title and mailing address is often nothing but clutter.
8. Composing the note too quickly. Don’t be careless; write every e-mail as if it will be read at Saint Peter’s Square during the blessing of a new Pope. Be respectful with your words and take pride in every communication.
9. Violating your company’s e-mail policy. Many companies have aggressive spam filters in place that monitor "blue" language. From that famous four-letter word to simple terms, such as "job search," don't end up tripping the system by letting your guard down.
10. Failing to include basic greetings. Simple pleasantries do the trick. Say “hi” at the start of the message and “thanks” at the end. Be sure to use the recipient's name. Be polite yet brief with your courtesy.
11. E-mailing when you're angry. Don’t do it. Ever. Recall buttons are far from a perfect science, and sending a business e-mail tainted by emotion is often a catastrophic mistake. It sounds cliche, but sleep on it. Save the message as a draft and see if you still want to send it the next morning.
[See Don't Make These Interview Mistakes.]
12. Underestimating the importance of the subject line. The subject line is your headline. Make it interesting, and you’ll increase the odds of getting the recipient's attention. Our inboxes are cluttered; you need to be creative and direct to help the recipient cut through the noise. You should consistently use meaningful and descriptive subject lines. This will help your colleagues determine what you’re writing about and build your “inbox street cred,” which means important messages are more likely to be read.
13. Using incorrect subject lines. Change the subject line if you’re changing the topic of conversation. Better yet, start a new e-mail thread.
14. Sending the wrong attachment. If you double-check an attachment immediately before sending and decide that you need to make changes, don’t forget to update the source file. Making corrections to the version that’s attached to the e-mail does not often work, and it can lead to different versions of the same doc floating around.
15. Not putting an e-mail in context. Even if you were talking to someone an hour ago about something, remind them in the e-mail why you’re writing. In this multi-tasking world of ours, it's easy for even the sharpest minds to forget what's going on.
16. Using BCC too often. Use BCC (blind carbon copy) sparingly. Even though it’s supposed to be a secret, it rarely is. Burn someone once, and they’ll never trust you again. Likewise, forwarding e-mail is a great way to destroy your credibility. When people send you something, they aren’t expecting you to pass it on to your co-workers. The e-mail might make its way back to the sender, who will see that their original message was shared. They might not call you out on it, but they’ll make a mental note that you can’t be trusted.
[For more career advice, visit U.S. News Careers, or find us on Facebook or Twitter.]
17. Relying too much on e-mail. News flash! No one is sitting around staring at their inbox waiting for your e-mail. If something is urgent, use another means of communication. A red “rush” exclamation point doesn’t compare to getting up from your desk and conducting business in person.
18. Hitting "reply all" unintentionally. This is a biggie. And it's not just embarrassing; depending on what you wrote in that e-mail, it can ruin your relationship with a co-worker or even your boss. Take extra care whenever you respond so you don't hit this fatal button.
Now it’s time to fess up: Are you guilty of any of these common work e-mail mistakes? Any you’d like to add to the list?
lunes, 21 de marzo de 2011
Educational Technology
Educational technology is the study and ethical practice of facilitating learning and improving performance by creating, using and managing appropriate technological processes and resources."[1] The term educational technology is often associated with, and encompasses, instructional theory and learning theory. While instructional technology covers the processes and systems of learning and instruction, educational technology includes other systems used in the process of developing human capability. Educational Technology includes, but is not limited to, software, hardware, as well as Internet applications and activities. But there is still debate on what these terms mean.
Explanation and meaning
Educational technology is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning. Educational Technology relies on a broad definition of the word "technology". Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential.
Those who employ educational technologies to explore ideas and communicate meaning are learners or teachers.
Consider the Handbook of Human Performance Technology.[3] The word technology for the sister fields of Educational and Human Performance Technology means "applied science." In other words, any valid and reliable process or procedure that is derived from basic research using the "scientific method" is considered a "technology." Educational or Human Performance Technology may be based purely on algorithmic or heuristic processes, but neither necessarily implies physical technology. The word technology comes from the Greek "techne" which means craft or art. Another word, "technique," with the same origin, also may be used when considering the field Educational Technology. So Educational Technology may be extended to include the techniques of the educator.[citation needed]
A classic example of an Educational Psychology text is Bloom's 1956 book, Taxonomy of Educational Objectives.[4] Bloom's Taxonomy is helpful when designing learning activities to keep in mind what is expected of—and what are the learning goals for—learners. However, Bloom's work does not explicitly deal with educational technology per se and is more concerned with pedagogical strategies.
According to some, an Educational Technologist is someone who transforms basic educational and psychological research into an evidence-based applied science (or a technology) of learning or instruction. Educational Technologists typically have a graduate degree (Master's, Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology or, more purely, in the fields of Educational, Instructional or Human Performance Technology or Instructional (Systems) Design. But few of those listed below as theorists would ever use the term "educational technologist" as a term to describe themselves, preferring terms such as "educator".[citation needed] The transformation of educational technology from a cottage industry to a profession is discussed by Shurville, Browne, and Whitaker.[5]
The first large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. Today, presentation-based technology, based on the idea that people can learn through aural and visual reception, exists in many forms, e.g., streaming audio and video, or PowerPoint presentations with voice-over. Another interesting invention of the 1940s was hypertext, i.e., V. Bush's memex.
The 1950s led to two major, still popular designs. Skinners work led to "programmed instruction" focusing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as computer-based training" (CBT), Computer-aided instruction or computer-assisted instruction (CAI) in the 1970s through the 1990s. In a more simplified form they correspond to today's "e-contents" that often form the core of "e-learning" set-ups, sometimes also referred to as web-based training (WBT) or e-instruction. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/Scorm and IEEE.
The 1980s and 1990s produced a variety of schools that can be put under the umbrella of the label Computer-based learning (CBL). Frequently based on constructivist and cognitivist learning theories, these environments focused on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments were learners could explore and build), simulations (computer environments where learner can play with parameters of dynamic systems) and hypertext.
Digitized communication and networking in education started in the mid 80s and became popular by the mid-90's, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either Computer Based Training (CBT) or Computer-based learning (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is Computer-mediated communication (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.
In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, instant messaging, video-conferencing etc. Courses addressed to smaller groups frequently use blended or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g., drill & practise, exercises, projects, etc.).
The 2000s emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favoring learning-in-context scenarios. Some literature uses the concept of integrated learning to describe blended learning scenarios that integrate both school and authentic (e.g., workplace) settings.
B.F. Skinner wrote extensively on improvements of teaching based on his functional analysis of Verbal Behavior[6] and wrote "The Technology of Teaching",[7] an attempt to dispel the myths underlying contemporary education as well as promote his system he called programmed instruction. Ogden Lindsley also developed the Celeration learning system similarly based on behavior analysis but quite different from Keller's and Skinner's models.
After memory theories like the Atkinson-Shiffrin memory model and Baddeley's Working memory model were established as a theoretical framework in Cognitive Psychology, new cognitive frameworks of learning began to emerge during the 1970s, 1980s, and 1990s. It is important to note that Computer Science and Information Technology have had a major influence on Cognitive Science theory. The Cognitive concepts of working memory (formerly known as short term memory) and long term memory have been facilitated by research and technology from the field of Computer Science. Another major influence on the field of Cognitive Science is Noam Chomsky. Today researchers are concentrating on topics like Cognitive load and Information Processing Theory.
Constructivist learning environments require students to utilize their prior knowledge and experiences to formulate new, related, and/or adaptive concepts in learning. Under this framework the role of the teacher becomes that of a facilitator, providing guidance so that learners can construct their own knowledge. Constructivist educators must make sure that the prior learning experiences are appropriate and related to the concepts being taught. Jonassen (1997) suggests "well-structured" learning environments are useful for novice learners and that "ill-structured" environments are only useful for more advanced learners. Educators utilizing technology when teaching with a constructivist perspective should choose technologies that reinforce prior learning perhaps in a problem-solving environment.
Similar to learning a new task or trade, special training is vital to ensuring the effective integration of classroom technology. Since technology is not the end goal of education, but rather a means by which it can be accomplished, educators must have a good grasp of the technology being used and its advantages over more traditional methods. If there is a lack in either of these areas, technology will be seen as a hindrance and not a benefit to the goals of teaching.
Another difficulty is introduced when access to a sufficient quantity of a resource is limited. This is often seen when the quantity of computers or digital cameras for classroom use is not enough to meet the needs of an entire classroom. It also occurs in less noticed forms such as limited access for technology exploration because of the high cost of technology and the fear of damages. In other cases, the inconvenience of resource placement is a hindrance, such as having to transport a classroom to a computer lab instead of having in-classroom computer access by means of technology such as laptop carts.
Technology implementation can also be time consuming. There may be an initial setup or training time cost inherent in the use of certain technologies. Even with these tasks accomplished, technology failure may occur during the activity and as a result teachers must have an alternative lesson ready. Another major issue arises because of the evolving nature of technology. New resources have to be designed and distributed whenever the technological platform has been changed. Finding quality materials to support classroom objectives after such changes is often difficult even after they exist in sufficient quantity and teachers must design these resources on their own.
Explanation and meaning
Educational technology is most simply and comfortably defined as an array of tools that might prove helpful in advancing student learning. Educational Technology relies on a broad definition of the word "technology". Technology can refer to material objects of use to humanity, such as machines or hardware, but it can also encompass broader themes, including systems, methods of organization, and techniques. Some modern tools include but are not limited to overhead projectors, laptop computers, and calculators. Newer tools such as "smartphones" and games (both online and offline) are beginning to draw serious attention for their learning potential.
Those who employ educational technologies to explore ideas and communicate meaning are learners or teachers.
Consider the Handbook of Human Performance Technology.[3] The word technology for the sister fields of Educational and Human Performance Technology means "applied science." In other words, any valid and reliable process or procedure that is derived from basic research using the "scientific method" is considered a "technology." Educational or Human Performance Technology may be based purely on algorithmic or heuristic processes, but neither necessarily implies physical technology. The word technology comes from the Greek "techne" which means craft or art. Another word, "technique," with the same origin, also may be used when considering the field Educational Technology. So Educational Technology may be extended to include the techniques of the educator.[citation needed]
A classic example of an Educational Psychology text is Bloom's 1956 book, Taxonomy of Educational Objectives.[4] Bloom's Taxonomy is helpful when designing learning activities to keep in mind what is expected of—and what are the learning goals for—learners. However, Bloom's work does not explicitly deal with educational technology per se and is more concerned with pedagogical strategies.
According to some, an Educational Technologist is someone who transforms basic educational and psychological research into an evidence-based applied science (or a technology) of learning or instruction. Educational Technologists typically have a graduate degree (Master's, Doctorate, Ph.D., or D.Phil.) in a field related to educational psychology, educational media, experimental psychology, cognitive psychology or, more purely, in the fields of Educational, Instructional or Human Performance Technology or Instructional (Systems) Design. But few of those listed below as theorists would ever use the term "educational technologist" as a term to describe themselves, preferring terms such as "educator".[citation needed] The transformation of educational technology from a cottage industry to a profession is discussed by Shurville, Browne, and Whitaker.[5]
A Short History
Educational technology in a way could be traced back to the emergence of very early tools, e.g., paintings on cave walls. But usually its history starts with educational film (1900s) or Sidney Pressey's mechanical teaching machines in the 1920s.The first large scale usage of new technologies can be traced to US WWII training of soldiers through training films and other mediated materials. Today, presentation-based technology, based on the idea that people can learn through aural and visual reception, exists in many forms, e.g., streaming audio and video, or PowerPoint presentations with voice-over. Another interesting invention of the 1940s was hypertext, i.e., V. Bush's memex.
The 1950s led to two major, still popular designs. Skinners work led to "programmed instruction" focusing on the formulation of behavioral objectives, breaking instructional content into small units and rewarding correct responses early and often. Advocating a mastery approach to learning based on his taxonomy of intellectual behaviors, Bloom endorsed instructional techniques that varied both instruction and time according to learner requirements. Models based on these designs were usually referred to as computer-based training" (CBT), Computer-aided instruction or computer-assisted instruction (CAI) in the 1970s through the 1990s. In a more simplified form they correspond to today's "e-contents" that often form the core of "e-learning" set-ups, sometimes also referred to as web-based training (WBT) or e-instruction. The course designer divides learning contents into smaller chunks of text augmented with graphics and multimedia presentation. Frequent Multiple Choice questions with immediate feedback are added for self-assessment and guidance. Such e-contents can rely on standards defined by IMS, ADL/Scorm and IEEE.
The 1980s and 1990s produced a variety of schools that can be put under the umbrella of the label Computer-based learning (CBL). Frequently based on constructivist and cognitivist learning theories, these environments focused on teaching both abstract and domain-specific problem solving. Preferred technologies were micro-worlds (computer environments were learners could explore and build), simulations (computer environments where learner can play with parameters of dynamic systems) and hypertext.
Digitized communication and networking in education started in the mid 80s and became popular by the mid-90's, in particular through the World-Wide Web (WWW), eMail and Forums. There is a difference between two major forms of online learning. The earlier type, based on either Computer Based Training (CBT) or Computer-based learning (CBL), focused on the interaction between the student and computer drills plus tutorials on one hand or micro-worlds and simulations on the other. Both can be delivered today over the WWW. Today, the prevailing paradigm in the regular school system is Computer-mediated communication (CMC), where the primary form of interaction is between students and instructors, mediated by the computer. CBT/CBL usually means individualized (self-study) learning, while CMC involves teacher/tutor facilitation and requires scenarization of flexible learning activities. In addition, modern ICT provides education with tools for sustaining learning communities and associated knowledge management tasks. It also provides tools for student and curriculum management.
In addition to classroom enhancement, learning technologies also play a major role in full-time distance teaching. While most quality offers still rely on paper, videos and occasional CBT/CBL materials, there is increased use of e-tutoring through forums, instant messaging, video-conferencing etc. Courses addressed to smaller groups frequently use blended or hybrid designs that mix presence courses (usually in the beginning and at the end of a module) with distance activities and use various pedagogical styles (e.g., drill & practise, exercises, projects, etc.).
The 2000s emergence of multiple mobile and ubiquitous technologies gave a new impulse to situated learning theories favoring learning-in-context scenarios. Some literature uses the concept of integrated learning to describe blended learning scenarios that integrate both school and authentic (e.g., workplace) settings.
Theories and practices
Three main theoretical schools or philosophical frameworks have been present in the educational technology literature. These are Behaviorism, Cognitivism and Constructivism. Each of these schools of thought are still present in today's literature but have evolved as the Psychology literature has evolved.Behaviorism
This theoretical framework was developed in the early 20th century with the animal learning experiments of Ivan Pavlov, Edward Thorndike, Edward C. Tolman, Clark L. Hull, B.F. Skinner and many others. Many psychologists used these theories to describe and experiment with human learning. While still very useful this philosophy of learning has lost favor with many educators.Skinner's ContributionsB.F. Skinner wrote extensively on improvements of teaching based on his functional analysis of Verbal Behavior[6] and wrote "The Technology of Teaching",[7] an attempt to dispel the myths underlying contemporary education as well as promote his system he called programmed instruction. Ogden Lindsley also developed the Celeration learning system similarly based on behavior analysis but quite different from Keller's and Skinner's models.
Cognitivism
Cognitive science has changed how educators view learning. Since the very early beginning of the Cognitive Revolution of the 1960s and 1970s, learning theory has undergone a great deal of change. Much of the empirical framework of Behaviorism was retained even though a new paradigm had begun. Cognitive theories look beyond behavior to explain brain-based learning. Cognitivists consider how human memory works to promote learning.After memory theories like the Atkinson-Shiffrin memory model and Baddeley's Working memory model were established as a theoretical framework in Cognitive Psychology, new cognitive frameworks of learning began to emerge during the 1970s, 1980s, and 1990s. It is important to note that Computer Science and Information Technology have had a major influence on Cognitive Science theory. The Cognitive concepts of working memory (formerly known as short term memory) and long term memory have been facilitated by research and technology from the field of Computer Science. Another major influence on the field of Cognitive Science is Noam Chomsky. Today researchers are concentrating on topics like Cognitive load and Information Processing Theory.
[edit] Constructivism
Constructivism is a learning theory or educational philosophy that many educators began to consider in the 1990s. One of the primary tenets of this philosophy is that learners construct their own meaning from new information, as they interact with reality or others with different perspectives.Constructivist learning environments require students to utilize their prior knowledge and experiences to formulate new, related, and/or adaptive concepts in learning. Under this framework the role of the teacher becomes that of a facilitator, providing guidance so that learners can construct their own knowledge. Constructivist educators must make sure that the prior learning experiences are appropriate and related to the concepts being taught. Jonassen (1997) suggests "well-structured" learning environments are useful for novice learners and that "ill-structured" environments are only useful for more advanced learners. Educators utilizing technology when teaching with a constructivist perspective should choose technologies that reinforce prior learning perhaps in a problem-solving environment.
[edit] Instructional technique and technologies
Problem Based Learning and Inquiry-based learning are active learning educational technologies used to facilitate learning. Technology which includes physical and process applied science can be incorporated into project, problem, inquiry-based learning as they all have a similar educational philosophy. All three are student centered, ideally involving real-world scenarios in which students are actively engaged in critical thinking activities. The process that students are encouraged to employ (as long as it is based on empirical research) is considered to be a technology. Classic examples of technologies used by teachers and Educational Technologists include Bloom's Taxonomy and Instructional Design.[edit] Theorists
This is an area where new thinkers are coming to the forefront everyday. Many of the ideas spread from theorists, researchers, and experts through their blogs. Extensive lists of educational bloggers by area of interest are available at Steve Hargadon's "SupportBloggers" site or at the "movingforward" wiki started by Scott McLeod.[8] Many of these blogs are recognized by their peers each year through the edublogger awards.[9] Web 2.0 technologies have led to a huge increase in the amount of information available on this topic and the number of educators formally and informally discussing it. Most listed below have been around for more than a decade, however, and few new thinkers mentioned above are listed here.Benefits
Educational technology is intended to improve education over what it would be without technology. Some of the claimed benefits are listed below:- Easy-to-access course materials. Instructors can post the course material or important information on a course website, which means students can study at a time and location they prefer and can obtain the study material very quickly[11]
- Student motivation. Computer-based instruction can give instant feedback to students and explain correct answers. Moreover, a computer is patient and non-judgmental, which can give the student motivation to continue learning. According to James Kulik, who studies the effectiveness of computers used for instruction, students usually learn more in less time when receiving computer-based instruction and they like classes more and develop more positive attitudes toward computers in computer-based classes.[12] The American educator, Cassandra B. Whyte, researched and reported about the importance of locus of control and successful academic performance and by the late 1980s, she wrote of how important computer usage and information technology would become in the higher education experience of the future.[13][14]
- Wide participation. Learning material can be used for long distance learning and are accessible to a wider audience[15]
- Improved student writing. It is convenient for students to edit their written work on word processors, which can, in turn, improve the quality of their writing. According to some studies, the students are better at critiquing and editing written work that is exchanged over a computer network with students they know[11]
- Subjects made easier to learn. Many different types of educational software are designed and developed to help children or teenagers to learn specific subjects. Examples include pre-school software, computer simulators, and graphics software[12]
- A structure that is more amenable to measurement and improvement of outcomes. With proper structuring it can become easier to monitor and maintain student work while also quickly gauging modifications to the instruction necessary to enhance student learning.
- Differentiated Instruction. Educational technology provides the means to focus on active student participation and to present differentiated questioning strategies. It broadens individualized instruction and promotes the development of personalized learning plans. Students are encouraged to use multimedia components and to incorporate the knowledge they gained in creative ways.[16]
Criticism
Although technology in the classroom does have many benefits, there are clear drawbacks as well. Lack of proper training, limited access to sufficient quantities of a technology, and the extra time required for many implementations of technology are just a few of the reasons that technology is often not used extensively in the classroom.Similar to learning a new task or trade, special training is vital to ensuring the effective integration of classroom technology. Since technology is not the end goal of education, but rather a means by which it can be accomplished, educators must have a good grasp of the technology being used and its advantages over more traditional methods. If there is a lack in either of these areas, technology will be seen as a hindrance and not a benefit to the goals of teaching.
Another difficulty is introduced when access to a sufficient quantity of a resource is limited. This is often seen when the quantity of computers or digital cameras for classroom use is not enough to meet the needs of an entire classroom. It also occurs in less noticed forms such as limited access for technology exploration because of the high cost of technology and the fear of damages. In other cases, the inconvenience of resource placement is a hindrance, such as having to transport a classroom to a computer lab instead of having in-classroom computer access by means of technology such as laptop carts.
Technology implementation can also be time consuming. There may be an initial setup or training time cost inherent in the use of certain technologies. Even with these tasks accomplished, technology failure may occur during the activity and as a result teachers must have an alternative lesson ready. Another major issue arises because of the evolving nature of technology. New resources have to be designed and distributed whenever the technological platform has been changed. Finding quality materials to support classroom objectives after such changes is often difficult even after they exist in sufficient quantity and teachers must design these resources on their own.
- see also: [17]
[edit] Educational technology and the humanities
Research from the Alberta Initiative for School Improvement (AISI) [18] indicates that inquiry and project-based approaches, combined with a focus on curriculum, effectively supports the infusion of educational technologies into the learning and teaching process.Technology in the classroom
There are various types of technologies currently used in traditional classrooms. Among these are:- Computer in the classroom: Having a computer in the classroom is an asset to any teacher. With a computer in the classroom, teachers are able to demonstrate a new lesson, present new material, illustrate how to use new programs, and show new websites.[19]
- Class website: An easy way to display your student's work is to create a web page designed for your class. Once a web page is designed, teachers can post homework assignments, student work, famous quotes, trivia games, and so much more. In today's society, children know how to use the computer and navigate their way through a website, so why not give them one where they can be a published author. Just be careful as most districts maintain strong policies to manage official websites for a school or classroom. Also, most school districts provide teacher webpages that can easily be viewed through the school district's website.
- Class blogs and wikis: There are a variety of Web 2.0 tools that are currently being implemented in the classroom. Blogs allow for students to maintain a running dialogue, such as a journal,thoughts, ideas, and assignments that also provide for student comment and reflection. Wikis are more group focused to allow multiple members of the group to edit a single document and create a truly collaborative and carefully edited finished product.
- Wireless classroom microphones: Noisy classrooms are a daily occurrence, and with the help of microphones, students are able to hear their teachers more clearly. Children learn better when they hear the teacher clearly. The benefit for teachers is that they no longer lose their voices at the end of the day.
- Mobile devices: Mobile devices such as clickers or smartphone can be used to enhance the experience in the classroom by providing the possibility for professors to get feedback.
viernes, 18 de marzo de 2011
Technology on Classrooms and Students
Change in Student and Teacher Roles
When students are using technology as a tool or a support for communicating with others, they are in an active role rather than the passive role of recipient of information transmitted by a teacher, textbook, or broadcast. The student is actively making choices about how to generate, obtain, manipulate, or display information. Technology use allows many more students to be actively thinking about information, making choices, and executing skills than is typical in teacher-led lessons. Moreover, when technology is used as a tool to support students in performing authentic tasks, the students are in the position of defining their goals, making design decisions, and evaluating their progress.The teacher's role changes as well. The teacher is no longer the center of attention as the dispenser of information, but rather plays the role of facilitator, setting project goals and providing guidelines and resources, moving from student to student or group to group, providing suggestions and support for student activity. As students work on their technology-supported products, the teacher rotates through the room, looking over shoulders, asking about the reasons for various design choices, and suggesting resources that might be used. (See example of teacher as coach.)
Project-based work (such as the City Building Project and the Student-Run Manufacturing Company) and cooperative learning approaches prompt this change in roles, whether technology is used or not. However, tool uses of technology are highly compatible with this new teacher role, since they stimulate so much active mental work on the part of students. Moreover, when the venue for work is technology, the teacher often finds him or herself joined by many peer coaches--students who are technology savvy and eager to share their knowledge with others.
Increased Motivation and Self Esteem
The most common--and in fact, nearly universal--teacher-reported effect on students was an increase in motivation. Teachers and students are sometimes surprised at the level of technology-based accomplishment displayed by students who have shown much less initiative or facility with more conventional academic tasks:- The kids that don't necessarily star can become the stars. [with technology]. My favorite is this boy . . . who had major problems at home. He figured out a way to make music by getting the computer to play certain letters by certain powers and it changed the musical tone of the note and he actually wrote a piece. He stayed in every recess. . . . When I asked him what he was working on, he wouldn't tell me. Then he asked if he could put his HyperCard stack on my computer because it was hooked up to speakers. I said "sure" and at recess. . . he put it on my computer and played his music and literally stopped the room. And for months he had kids begging him at recess, every recess, to teach them how to make music. And for that particular kid it was the world because he really was not successful academically and was having lots of problems. . . . This really changed him for that school year. -Elementary school teacher
- Kids like the immediate results. It's not a result that you can get anywhere else except on the computer. . . . For them it really is a big deal. Much more so than I ever though it was going to be. --Elementary school teacher
- Technology is the ultimate carrot for students. It's something they want to master. Learning to use it enhances their self-esteem and makes them excited about coming to school. --Fifth grade teacher
- The computer has been an empowering tool to the students. They have a voice and it's not in any way secondary to anybody else's voice. It's an equal voice. So that's incredibly positive. Motivation to use technology is very high. --Elementary school teacher
A related technology effect stressed by many teachers was enhancement of student self esteem. Both the increased competence they feel after mastering technology-based tasks and their awareness of the value placed upon technology within our culture, led to increases in students' (and often teachers') sense of self worth.
- I see more confidence in the kids here. . . . I think it's not just computers, it's a multitude of things, but they can do things on the computers that most of their parents can't do and that's very empowering and exciting for them. It's "I can sit down and make this machine pretty much do what I want to," and there's something about that that gives them an extra little boost of, "Wow, I'm a pretty special person." --Elementary school teacher
Technical Skills
Students, even at the elementary school level, are able to acquire an impressive level of skill with a broad range of computer software (see examples). Although the specific software tools in use will likely change before these students enter the world of work, the students acquire a basic understanding of how various classes of computer tools behave and a confidence about being able to learn to use new tools that will support their learning of new software applications.lunes, 14 de marzo de 2011
language acquisition
Children acquire language quickly, easily, and without effort or formal teaching. It happens automatically, whether their parents try to teach them or not.
Although parents or other caretakers don't teach their children to speak, they do perform an important role by talking to their children. Children who are never spoken to will not acquire language. And the language must be used for interaction with the child; for example, a child who regularly hears language on the TV or radio but nowhere else will not learn to talk.
Children acquire language through interaction - not only with their parents and other adults, but also with other children. All normal children who grow up in normal households, surrounded by conversation, will acquire the language that is being used around them. And it is just as easy for a child to acquire two or more languages at the same time, as long as they are regularly interacting with speakers of those languages.
The special way in which many adults speak to small children also helps them to acquire language. Studies show that the 'baby talk' that adults naturally use with infants and toddlers tends to always be just a bit ahead of the level of the child's own language development, as though pulling the child along. This 'baby talk' has simpler vocabulary and sentence structure than adult language, exaggerated intonation and sounds, and lots of repetition and questions. All of these features help the child to sort out the meanings, sounds, and sentence patterns of his or her language.
The first sounds a baby makes are the sounds of crying. Then, around six weeks of age, the baby will begin making vowel sounds, starting with aah, ee, and ooh. At about six months, the baby starts to produce strings of consonant-vowel pairs likeboo and da. In this stage, the child is playing around with the sounds of speech and sorting out the sounds that are important for making words in his or her language from the sounds that aren't. Many parents hear a child in this stage produce a combination like "mama" or "dada" and excitedly declare that the child has uttered his or her first word, even though the child probably didn't attach any meaning to the 'word'.
Somewhere around age one or one and a half, the child will actually begin to utter single words with meaning. These are always 'content' words like cookie, doggie, run, and see - never 'function' words like and, the, and of. Around the age of two, the child will begin putting two words together to make 'sentences' like doggie run. A little later on, the child may produce longer sentences that lack function words, such as big doggie run fast. At this point all that's left to add are the function words, some different sentence forms (like the passive), and the more complex sound combinations (like str). By the time the child enters kindergarten, he or she will have acquired the vast majority of the rules and sounds of the language. After this, it's just a matter of combining the different sentence types in new ways and adding new words to his or her vocabulary.
Children acquire language through interaction - not only with their parents and other adults, but also with other children. All normal children who grow up in normal households, surrounded by conversation, will acquire the language that is being used around them. And it is just as easy for a child to acquire two or more languages at the same time, as long as they are regularly interacting with speakers of those languages.
The special way in which many adults speak to small children also helps them to acquire language. Studies show that the 'baby talk' that adults naturally use with infants and toddlers tends to always be just a bit ahead of the level of the child's own language development, as though pulling the child along. This 'baby talk' has simpler vocabulary and sentence structure than adult language, exaggerated intonation and sounds, and lots of repetition and questions. All of these features help the child to sort out the meanings, sounds, and sentence patterns of his or her language.
When do children learn to talk?
There is no one point at which a child learns to talk. By the time the child first utters a single meaningful word, he or she has already spent many months playing around with the sounds and intonations of language and connecting words with meanings. Children acquire language in stages, and different children reach the various stages at different times. The order in which these stages are reached, however, is virtually always the same.The first sounds a baby makes are the sounds of crying. Then, around six weeks of age, the baby will begin making vowel sounds, starting with aah, ee, and ooh. At about six months, the baby starts to produce strings of consonant-vowel pairs likeboo and da. In this stage, the child is playing around with the sounds of speech and sorting out the sounds that are important for making words in his or her language from the sounds that aren't. Many parents hear a child in this stage produce a combination like "mama" or "dada" and excitedly declare that the child has uttered his or her first word, even though the child probably didn't attach any meaning to the 'word'.
Somewhere around age one or one and a half, the child will actually begin to utter single words with meaning. These are always 'content' words like cookie, doggie, run, and see - never 'function' words like and, the, and of. Around the age of two, the child will begin putting two words together to make 'sentences' like doggie run. A little later on, the child may produce longer sentences that lack function words, such as big doggie run fast. At this point all that's left to add are the function words, some different sentence forms (like the passive), and the more complex sound combinations (like str). By the time the child enters kindergarten, he or she will have acquired the vast majority of the rules and sounds of the language. After this, it's just a matter of combining the different sentence types in new ways and adding new words to his or her vocabulary.
miércoles, 9 de marzo de 2011
ADD
The vast majority of medical doctors consider Attention Deficit Disorder (ADD) to be of unknown causes. Yet it's a known fact that the elimination of food additives and refined sugar produces dramatic improvements. Why haven't you been told this well-known fact? Considering the advertising revenues, it doesn't take a genius to see why the print and broadcast media have, for the most part, refused to publicize this vital information!
ADD, hyperactivity, and dyslexia are believed to be disorders of certain mechanisms of the central nervous system. Infants and children are the ones most often affected, and most often subjected to the widespread and indiscriminate use of drugs, especially Ritalin®, for quick short-cut suppression of deeper problems.
ADD interferes with the child's home, school and social life. Unable to screen out stimuli, the child is easily distracted. This usually intelligent child receives a label of being "learning-disabled" and finds the nervous system cannot be slowed down to focus long enough to complete an assigned task. Other symptoms may be head knocking, self-destructiveness, temper tantrums, clumsiness and sleep disturbances. ADD may exist with or without the hyperactivity aspect.
ADD has been diagnosed for hundreds of years, but more recently has become more prevalent due to the increased use of chemicals, pollutants, or heavy metal toxicity (such as lead, mercury, and cadmium). One estimate quotes over l.3 million with Attention Deficit Disorder; another source quotes up to 3 million with Attention Deficit Hyperactivity Disorder.
Although genetics, infections and brain damage (trauma) have been cited as causes of ADD and LD (Learning Disabilities), these cases are quite rare compared to causes like a dysfunctional home, heavy metal toxicities, nutritional deficiencies, and food and chemical allergies. The majority of cases are caused by an immune defect and allergies to food additives, preservatives, chemicals, or inhalants. To deal adequately with this illness, we must address all these potential imbalances. Some of the nutritional deficiencies that correlate with LD or ADD are calcium, magnesium, iodine, iron and zinc. On the other hand, high copper, lead, cadmium and aluminum levels have also been seen in learning disabled children. (21)
Good nutrition during pregnancy and in the early years of the child' s life may help in preventing ADD. Eliminating processed foods, artificial flavorings, colorings, preservatives, and sugars have been shown to help the hyperactivity aspect of the affliction.
Symptoms in Infants and Young
Children (21)
- Crying inconsolably
- Screaming
- Restlessness
- Poor or little sleep
- Difficult feeding
- Refuses affection and cuddles
- Head banging or rocking fits or temper tantrums
Symptoms in Older Children (21)
- Impulsiveness
- Clumsiness
- Constantly moving
- Destructive or disruptive behavior
- Accident proneness
- Bouts of fatigue, weakness and listlessness
- Aggressiveness
- Poor concentration ability
- Vocal repetition and loudness
- Withdrawn behavior
- Restlessness
- School failure despite normal or high IQ
- Poor sleep with nightmares
- Poor appetite and erratic eating habits
- Poor coordination
- Irritable, uncooperative, disobedient, self-injurious, nervous, very moody or depressed
- Hypersensitive to odors, lights, sound, heat and cold
- Nose and skin picking or hair pulling
- Bed wetting (enuresis)
- Dark circles or puffiness below the eyes
- Red earlobes or red cheeks
- Swollen neck glands or fluid behind ear drums
Potential Causes
Many natural health oriented doctors believe that potential causes for the modern epidemic of Attention Deficit Disorders (ADD) and hyperactivity are:
- Food additives
- Refined sugar
- Poor nutrition
- Natural light deficiency
- Food allergies
- Heavy metal toxicity (such as lead, mercury, or cadmium)
- Poor teaching methods combined with lack of discipline
lunes, 7 de marzo de 2011
useful electronic gadgets for the classroom
There are a few electronic devices that are essential to college students no matter what their major. These gadgets will make both classes and relaxation easier.
The first crucial investment for a college student is a good laptop. How much you need to spend will depend on what you will do with it, but you will need one that no more than a couple of years old in order to be compatible with new software that one of your professors will inevitably make you buy.
you'll also want an external hard drive to live on your desk in your dorm room or apartment. You should use this regularly to back up your laptop, just in case. You can also use it to store things like old files, pictures, and music that you don't need cluttering your internal hard drive.
another electronic gadget that most college students could not live without is an mp3 player. You'll need speakers for your home, earphones for wandering around campus and exercising, and cables for connecting it to your external hard drive through your laptop. Having music on while studying can help to block out so many of the distractions of college life, like your roommate telling you that they are going to a great party. You can opt for a small-capacity player with an expansion slot. Then you can extend its memory with memory cards. Then you can save different playlists or mixes on each card and listen to what suits your mood.
inally, you are going to want a cell phone. Heck, at the very least you'll want one on which you can call for pizza during an all-night study session. In addition, it works well as an alarm clock, a personal phone book, and a cute accessory. Think of all the money you can save on these other items, assuming that you can use your cell phone responsibly and avoid spending $300 a month "texting" that cute person in your creative writing class.
miércoles, 2 de marzo de 2011
how technology has changed my life
technology took a big turn in my life, but I feel that I was born with a cell phone in hand and a computer in another. .
makes life easier for me, keeps me connected with everyone, catching up.
easy homework.
makes life easier for me, keeps me connected with everyone, catching up.
easy homework.
now most people rely on cell phone. but also a distorted ways of living, ie the cards were lost, the carriers have lost their jobs, by technology. everything is virtual ..
So if you communicate instantly with people.
thanks to the people who spend time doing technology because through them my life is simple
So if you communicate instantly with people.
thanks to the people who spend time doing technology because through them my life is simple
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